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Euchre Terms

Euchre has more slang per card than any other game in the deck. Here is all of it.

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Euchre is a small game with an enormous vocabulary — a legacy of two centuries in Midwestern kitchens and Cornish pubs. New players are rarely confused by the rules; they are confused by being told to "order it up" or warned that they are "going to get euchred". This is the whole vocabulary, in plain English.

The cards

Bower
A jack that has become a trump. From the German Bauer, farmer — the same root as the "boy" on old jacks. There are exactly two in every hand.
Right bower
The jack of the trump suit. The highest card in the game, always.
Left bower
The other jack of the same colour. It becomes a trump for the hand and ranks second, immediately below the right bower. If hearts are trump, the J♦ is a heart — it is no longer a diamond in any sense, and you cannot follow a diamond lead with it.
Trump ranking
Right bower, left bower, A, K, Q, 10, 9. Note there is no jack in the middle — both jacks are at the top.
Off-suit ace
An ace in a non-trump suit. The most useful non-trump card you can hold, and the reason a hand with two of them is often worth a call.
The turn-up
The card turned face up after the deal, proposing its suit as trump.
The kitty
The four undealt cards. The turn-up comes from the top of it.

Making trump

Order it up
Telling the dealer to pick up the turn-up, making its suit trump. Said by a non-dealer in the first round of bidding.
Pick it up / Take it up
What the dealer says when accepting trump themselves in the first round — they take the turn-up into hand and discard.
Assist
Ordering it up when you are the dealer's partner — you are handing them a known trump card.
Pass
Declining to name trump. Two full rounds of passes ends the hand unless stick the dealer is in force.
Turn it down
All four players passing in the first round. The turn-up is flipped face down and its suit cannot be named in the second round.
Next
Calling the suit of the same colour as the turned-down turn-up. A standard second-round tactic — the bowers of that suit are likelier to be live.
Cross
Calling a suit of the opposite colour from the turned-down turn-up. Generally needs a stronger hand than calling next.
Maker
The player who named trump. Their side is "the makers"; the other side is "the defenders".
Stick the dealer
A very common house rule: if everyone passes twice, the dealer must name a suit rather than redeal. Also called "screw the dealer".

Playing the hand

Going alone / Loner
Playing the hand without your partner, who lays their cards down and sits it out. Declared before the first lead. Taking all five tricks alone scores 4 instead of 2; taking three or four still scores the normal 1.
March
Taking all five tricks as a partnership. Worth 2 points.
Euchred
The makers taking fewer than three tricks. The defenders score 2 points. This is the game's defining humiliation and the source of its name.
Renege
Failing to follow suit when you could have. Usually penalised, and most often committed by a beginner playing the left bower on a lead of its original suit.
Trump tight
Holding trumps back rather than leading them.
Farmer's hand
A rare house rule allowing a swap with the kitty when dealt three nines and tens.

Scoring words

ResultPoints
Makers take 3 or 4 tricks1
Makers take all 5 — a march2
Makers take fewer than 3 — euchred2 to the defenders
Lone maker takes all 54
Lone defender euchres the makers4

First side to 10 points wins. Traditional tables keep score with two spare cards — a 5 and a 6, or a pair of low cards — arranged face up and face down to show numbers from 1 to 10.

Three terms that trip people up

  1. The left bower is not its printed suit. If spades are trump, the J♣ is a spade for the whole hand. Lead a club and the left bower must not be played on it.
  2. "Going alone" is not the same as a march. A march is all five tricks with your partner; a loner is a declared attempt without them, and only a loner pays 4.
  3. "Euchred" describes the makers, not the defenders. You get euchred by failing your own call — not by losing tricks generally.

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